Sunday, April 27, 2008

Early Update

It's late so I'm keeping this vague and mysterious, yet simple.

Update
  • Reworked creep nav again, simplified the creep movement patterns
  • Removed phased system
  • Created a 2:1 Free people spawn to Demon spawn balancing mechanism
  • Balanced base spawn groups
  • Removed outposts and gates from Hopetown and Fwd gates
  • Implemented instant spawn purchasing
  • Lots of new creeps
Top Priorities Looking Ahead
  • Add normal gate tech to main demon gate
  • At least 3 more fleshed out heroes
  • Tower coverage in the main bases
  • Add gate and outpost rebuilding spots
  • Add gate scoring
  • Look into adding versus AI
  • Finalize creep upgrade path structure
  • Creep controlling systems (FP routing upgrade, Order I+II)
  • Basic item store
  • Artifact implementation
  • More balancing!