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Thursday, May 29, 2008
950716 steps to go...
Monday, May 26, 2008
Thursday, May 15, 2008
It's Been Such a Long Time
...but don't worry I'm not going anywhere. Lots of real life happening, but now that is safely taken care of for a while, it's back to mapping!
The AI is in a better state now, with only three outstanding behaviors left to add: melee hero temperence, gate defense, and gate upgrading. Even without those it is quite fun (for me) to start up a 4v4 game played with AIs and see who comes out on top.
I've fixed many small issues and have now completed 8/12 heroes and started on #9: the Broodmother. After her I'll tackle to Duchess of Drake, and finally crown it all with the General and the Black King. Once those are in I'll turn my attention to the artifact creation and work on adding a few final layers of strategery before final AI work, tuning, balance, and map beautification.
It's been almost exactly a month since I've started this project, and when it moves, wow does it move fast. What a testament to Blizzard's incredible tool and asset work that such a major departure from W3 can be created, with no prior knowledge of the toolset, in such a short period of time. Also it is worth noting that I decided a few weeks ago to expand the scope of the project rather than diminish the quality and vision of the final product. It wouldn't do to show that I had picked up bad habits and felt the need to rush this to release!
The AI is in a better state now, with only three outstanding behaviors left to add: melee hero temperence, gate defense, and gate upgrading. Even without those it is quite fun (for me) to start up a 4v4 game played with AIs and see who comes out on top.
I've fixed many small issues and have now completed 8/12 heroes and started on #9: the Broodmother. After her I'll tackle to Duchess of Drake, and finally crown it all with the General and the Black King. Once those are in I'll turn my attention to the artifact creation and work on adding a few final layers of strategery before final AI work, tuning, balance, and map beautification.
It's been almost exactly a month since I've started this project, and when it moves, wow does it move fast. What a testament to Blizzard's incredible tool and asset work that such a major departure from W3 can be created, with no prior knowledge of the toolset, in such a short period of time. Also it is worth noting that I decided a few weeks ago to expand the scope of the project rather than diminish the quality and vision of the final product. It wouldn't do to show that I had picked up bad habits and felt the need to rush this to release!
Tuesday, May 6, 2008
It's Alive, Aliiiiiiive!
I stared into the Abyss of AI and found it staring back! Once they released me from the asylum, I discovered that the AI editor isn't used for custom maps at all. An AI system for this map would need to be totally trigger driven (!!!) which means lots of work.
During my research I also came to realize how important it would be to have some "automated testers" and also how important AI is for a finished product. I decided that it would expand the scope of the map significantly but it would be worth it. I was really happy to learn that heroes will use custom skills fairly well on their own, which removed a big chunk of control logic from the scope.
The AI has a sort of hierarchy of needs that goes like this:
During my research I also came to realize how important it would be to have some "automated testers" and also how important AI is for a finished product. I decided that it would expand the scope of the map significantly but it would be worth it. I was really happy to learn that heroes will use custom skills fairly well on their own, which removed a big chunk of control logic from the scope.
The AI has a sort of hierarchy of needs that goes like this:
- Stay Alive
- Defend Gates
- Navigate
- Spend money
- Level-up
- Stay Alive - 80% - needs melee hero adjustment
- Defend Gates - 0%
- Navigate - 80% - 1 bug where heroes lose move orders
- Spend money - 60% - works for the black kingdom, only a little for free peoples
- Level-up -100%
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