The purpose of AoR is to help me transition from my job as a action/new-ip Game Designer to that of a Level Designer for a AAA RTS team.
The purpose of this blog is to serve as a record of my experience learning the W3 toolset, designing a killer trigger map, and implementing it from start to finish.
Some useful links to start:
http://www.blizzard.com/us/war3x/ - Blizzard's US listing for Warcraft 3 - The Frozen Throne
http://www.wowwiki.com/Warcraft_III:_Reign_of_Chaos - A great reference for a W3 overview and to the most popular maps and map types that have been developed for W3.
http://world-editor-tutorials.thehelper.net/ - The most comprehensive hub for W3 development information I've found so far
http://www.wc3jass.com/viewtopic.php?t=2039 - A really large tutorial covering JASS, the scripting language used for nitty gritty custom behaviors in W3
http://www.blizzard.com/us/jobopp/level-designer.html - The job posting I am working off of. Here are the specific requirements for the submission:
Warcraft 3 WorldEdit trigger map Guidelines:
- The map will have at least a 10 second intro cinematic
- The map is to be played by at least 4 players
- Functional victory and defeat conditions
- Use of the Warcraft quest log
- Good use of doodads and terrain texture to make the map look organic and esthetically pleasing
- Demonstrate strong technical ability using the trigger system
- Well organized and bug free triggers
- A short story background of the map
- A Polished, finished map
- Fun, balanced gameplay