Thursday, May 29, 2008
950716 steps to go...
Monday, May 26, 2008
Thursday, May 15, 2008
It's Been Such a Long Time
The AI is in a better state now, with only three outstanding behaviors left to add: melee hero temperence, gate defense, and gate upgrading. Even without those it is quite fun (for me) to start up a 4v4 game played with AIs and see who comes out on top.
I've fixed many small issues and have now completed 8/12 heroes and started on #9: the Broodmother. After her I'll tackle to Duchess of Drake, and finally crown it all with the General and the Black King. Once those are in I'll turn my attention to the artifact creation and work on adding a few final layers of strategery before final AI work, tuning, balance, and map beautification.
It's been almost exactly a month since I've started this project, and when it moves, wow does it move fast. What a testament to Blizzard's incredible tool and asset work that such a major departure from W3 can be created, with no prior knowledge of the toolset, in such a short period of time. Also it is worth noting that I decided a few weeks ago to expand the scope of the project rather than diminish the quality and vision of the final product. It wouldn't do to show that I had picked up bad habits and felt the need to rush this to release!
Tuesday, May 6, 2008
It's Alive, Aliiiiiiive!
During my research I also came to realize how important it would be to have some "automated testers" and also how important AI is for a finished product. I decided that it would expand the scope of the map significantly but it would be worth it. I was really happy to learn that heroes will use custom skills fairly well on their own, which removed a big chunk of control logic from the scope.
The AI has a sort of hierarchy of needs that goes like this:
- Stay Alive
- Defend Gates
- Navigate
- Spend money
- Level-up
- Stay Alive - 80% - needs melee hero adjustment
- Defend Gates - 0%
- Navigate - 80% - 1 bug where heroes lose move orders
- Spend money - 60% - works for the black kingdom, only a little for free peoples
- Level-up -100%
Tuesday, April 29, 2008
Today I Finished Blackened on Expert Guitar!
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Afterwards I got to work on teh craft and implemented the following:
- Fall back lane spawning
- Add gate and outpost rebuilding spots
- Add gate scoring
- Basic item store
Tomorrow I'll look into adding versus AI. If it works that should go a long way to helping me get plenty of data with which to balance out the gold economy. What remains then, gameplay wise, are the other heroes and artifacts, gate point economy, and a good hard look at creep upgrades.
Sunday, April 27, 2008
Checking Off Lists with Gusto
For todays update, based on the to-do I posted last time, I knocked off the following items:
- Add normal gate tech to main demon gate
- At least 3 more fleshed out heroes
The first took all of 30 seconds but the 3 heroes took all day! It's good to have a baseline for 2v2 now. Dryxx, Sparrowhawk, and the Old One join Agony for 1/3 of the planned heroes.
After playing a lot today to test out custom abilities, I'm leaning heavily towards fallback gates/outpost spawning to buffer the sudden lane surge against anyone who loses a flanking outpost/gate. I'll put in the gate and outpost rebuilding next, and then scoring to see how that affects the balance first.
After that I'm going to move up the basic item store in priority to get a rein on the economy. Then if I find that versus AI is in scope the game will really become fun to test. The final creep upgrade path will become evident soon after (hopefully addressing my concern about the creep upgrade paths being too light).Creep controlling systems should fall in to place when I tackle Lord Brogan, as his command abilities and the Order abilities should overlap nicely.
Artifact and hero implementation will require most of the remaining dev time, certainly followed by balancing and testing, and aesthetic improvement.

The map regions have been simplified greatly from before
Helpful Links
Hex Color chart
http://www.virtuelle-identitaet.ch/index.php?option=com_content&task=view&id=19&Itemid=32
Knockback Spell Help
http://war3.incgamers.com/forums/showthread.php?t=34342
Special FX animation advice
http://war3.incgamers.com/forums/showthread.php?t=39341
http://war3.incgamers.com/forums/archive/index.php/t-40457.html
