Monday, October 6, 2008

The Road to 1.0

As promised here is the change list to 'final' Aerie of Ruin to version 1.0. There are some exciting changes here, notably the Human hero revisions to make them more active (5 new trigger skills!), and adding more Fate, as well as balancing out the more powerful heroes at the end game.

I'd like to point out that many of these changes came from the great feedback I recieved from the community. Thanks to everyone who played and contributed!

Death penalty shortened for Heroes

All heroes now have air attacks


Black Kingdom Armies

Darkling
- Removed hero target from silence ability

Gate Upgrade cooldown reduced significantly

Death Hand
- Twist fate no longer able to 1-shot heroes Deathhand is much slower now, slowest in game
- Dark rite + artifact balanced
- Remove slow effect from Twist Fate against heroes only

Black King's Subservience was causing confusion to friendly units
- fixed by removing friendly dmg


Free People Armies

Eagles have reduced armor

Human Heroes got some lovin:
Warrior Poet
- War Wind dmg reduced at highest lvl
- New Skill: "Morose Iamb" – Machine gun of energy, ranged attack inflicts silence on area
- Rolled Inspiration benefits into natural stat progression

Duchess of Drake
- New Skill: “Tap Ley Line” - boost stats of nearby towers
- Rolled training aura into brain pipe
- Balanced artifact cost and custom quest with low Fate expectation
- Reduced cost of all tower upgrades
- Siege tower range has been extended

General
- New Skill, 'Enlist" - create a retinue of healed, upgraded spawns
- Merge aura skills
- Disable Gravity of Will until game begins

Blacksmith
- Merge passive upgrades into new skill called Forge Arms
- New Skill: "Ringing of Anvils" - active ranged ground ability that is a line attack explosion ending in an area cyclone
- Replaced blacksmith Hammerclaw with Heavy Hammer

Bishop
- Merge auras
- Bring starfall dmg in line with tristan’s lightning attack
- New Skill: "Violent Exorcism" -melee attack that pushes unit away


Customized Loading screen
- Add the logo and some info
- Mark fate and hidden areas on map preview

AI upgrade costs adjusted
- AI heroes were on a very accelerated upgrade schedule, this is no longer the case

Removed outdated hints
- Free peoples actually can undo upgrades

Demon upgrades better explained
- Clarified with tool tips, text color

URL now in map description

Leak pass
- found a few point leaks in recurring triggers

Hidden path no longer too narrow (center grave)
- removed offending tree

Quest msg now sent when a gate or outpost is destroyed

Ghost hero bug fixed
- Blightspear was killing unused heroes in hut area

Text bug in cheat karma, unrounded string, fixed

XP quest lvl 12, 16, 20 fixed

Expanded fate system
- gold 4 fate
- More fate shards on map
- AI forces drop fate shards upon kill plateaus (i.e. every 250 kills for humans, 500 for demons)

Tutorials clarification

Change terminology: creeps -> spawns

Complete tool tip pass

Fixed artifacts broken by skill changes

Updated AI to use new skills

Balanced the Fate cost of all artifacts

Acolyte no longer appears when manifest pain uses Soul Barb

Improved AI hero response to being shot by outposts/gates

High level Hero balances:

Blacksmith
- reduced honest toil agi bonus
- reduced blacksmith str/lvl
- remove extra armor upgrades from Forge Arms

Manifest Pain
- Flay dmg pulled way back
- Reduced armor and life

Old General
- Gravity of Will high level dmg reduced