As promised here is the change list to 'final' Aerie of Ruin to version 1.0. There are some exciting changes here, notably the Human hero revisions to make them more active (5 new trigger skills!), and adding more Fate, as well as balancing out the more powerful heroes at the end game.
I'd like to point out that many of these changes came from the great feedback I recieved from the community. Thanks to everyone who played and contributed!
Death penalty shortened for Heroes
All heroes now have air attacks
Black Kingdom Armies
Darkling
- Removed hero target from silence ability
Gate Upgrade cooldown reduced significantly
Death Hand
- Twist fate no longer able to 1-shot heroes Deathhand is much slower now, slowest in game
- Dark rite + artifact balanced
- Remove slow effect from Twist Fate against heroes only
Black King's Subservience was causing confusion to friendly units
- fixed by removing friendly dmg
Free People Armies
Eagles have reduced armor
Human Heroes got some lovin:
Warrior Poet
- War Wind dmg reduced at highest lvl
- New Skill: "Morose Iamb" – Machine gun of energy, ranged attack inflicts silence on area
- Rolled Inspiration benefits into natural stat progression
Duchess of Drake
- New Skill: “Tap Ley Line” - boost stats of nearby towers
- Rolled training aura into brain pipe
- Balanced artifact cost and custom quest with low Fate expectation
- Reduced cost of all tower upgrades
- Siege tower range has been extended
General
- New Skill, 'Enlist" - create a retinue of healed, upgraded spawns
- Merge aura skills
- Disable Gravity of Will until game begins
Blacksmith
- Merge passive upgrades into new skill called Forge Arms
- New Skill: "Ringing of Anvils" - active ranged ground ability that is a line attack explosion ending in an area cyclone
- Replaced blacksmith Hammerclaw with Heavy Hammer
Bishop
- Merge auras
- Bring starfall dmg in line with tristan’s lightning attack
- New Skill: "Violent Exorcism" -melee attack that pushes unit away
Customized Loading screen
- Add the logo and some info
- Mark fate and hidden areas on map preview
AI upgrade costs adjusted
- AI heroes were on a very accelerated upgrade schedule, this is no longer the case
Removed outdated hints
- Free peoples actually can undo upgrades
Demon upgrades better explained
- Clarified with tool tips, text color
URL now in map description
Leak pass
- found a few point leaks in recurring triggers
Hidden path no longer too narrow (center grave)
- removed offending tree
Quest msg now sent when a gate or outpost is destroyed
Ghost hero bug fixed
- Blightspear was killing unused heroes in hut area
Text bug in cheat karma, unrounded string, fixed
XP quest lvl 12, 16, 20 fixed
Expanded fate system
- gold 4 fate
- More fate shards on map
- AI forces drop fate shards upon kill plateaus (i.e. every 250 kills for humans, 500 for demons)
Tutorials clarification
Change terminology: creeps -> spawns
Complete tool tip pass
Fixed artifacts broken by skill changes
Updated AI to use new skills
Balanced the Fate cost of all artifacts
Acolyte no longer appears when manifest pain uses Soul Barb
Improved AI hero response to being shot by outposts/gates
High level Hero balances:
Blacksmith
- reduced honest toil agi bonus
- reduced blacksmith str/lvl
- remove extra armor upgrades from Forge Arms
Manifest Pain
- Flay dmg pulled way back
- Reduced armor and life
Old General
- Gravity of Will high level dmg reduced